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	<title>Comments for Continuity 2</title>
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	<link>http://continuitygame.com</link>
	<description>A Sliding-Tile Puzzle Game for iPhone and iPad</description>
	<lastBuildDate>Thu, 23 Jun 2011 20:59:35 +0000</lastBuildDate>
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		<title>Comment on Levers, Gates and Wires by Aaron</title>
		<link>http://continuitygame.com/2011/06/22/levers-gates-and-wires/#comment-102</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 23 Jun 2011 20:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=191#comment-102</guid>
		<description>I love the original Continuity and have looked forward to a sequel for quite some time. However, I&#039;m not an iphone (or any smartphone) user. Will there be a PC release?</description>
		<content:encoded><![CDATA[<p>I love the original Continuity and have looked forward to a sequel for quite some time. However, I&#8217;m not an iphone (or any smartphone) user. Will there be a PC release?</p>
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		<title>Comment on The Making of Continuity 2: Level Editing by glimajr</title>
		<link>http://continuitygame.com/2011/06/21/the-making-of-continuity-2-level-editing/#comment-100</link>
		<dc:creator>glimajr</dc:creator>
		<pubDate>Wed, 22 Jun 2011 10:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=182#comment-100</guid>
		<description>We used Objective-C, Cocos2D and Box2D for the game.

The editor is a Flex application written using Actionscript.

Hopefully I&#039;ll get a blog post up next week that digs a bit more into some more technical aspects of making the game.</description>
		<content:encoded><![CDATA[<p>We used Objective-C, Cocos2D and Box2D for the game.</p>
<p>The editor is a Flex application written using Actionscript.</p>
<p>Hopefully I&#8217;ll get a blog post up next week that digs a bit more into some more technical aspects of making the game.</p>
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		<title>Comment on The Making of Continuity 2: Level Editing by John</title>
		<link>http://continuitygame.com/2011/06/21/the-making-of-continuity-2-level-editing/#comment-98</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 22 Jun 2011 08:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=182#comment-98</guid>
		<description>Appreciate the dev insights, always the most interesting part for me!

Did you use an engine? Cocos2D, Sparrow etc?</description>
		<content:encoded><![CDATA[<p>Appreciate the dev insights, always the most interesting part for me!</p>
<p>Did you use an engine? Cocos2D, Sparrow etc?</p>
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		<title>Comment on Sneak Preview by Sneak Preview - iPhoneMeme</title>
		<link>http://continuitygame.com/2011/06/14/sneak-preview/#comment-87</link>
		<dc:creator>Sneak Preview - iPhoneMeme</dc:creator>
		<pubDate>Thu, 16 Jun 2011 00:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=162#comment-87</guid>
		<description>[...] Read more: http://continuitygame.com/2011/06/14/sneak-preview/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more: <a href="http://continuitygame.com/2011/06/14/sneak-preview/" rel="nofollow">http://continuitygame.com/2011/06/14/sneak-preview/</a> [...]</p>
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		<title>Comment on Please Stay on the Line by Peyton</title>
		<link>http://continuitygame.com/2011/06/15/please-stay-on-the-line/#comment-86</link>
		<dc:creator>Peyton</dc:creator>
		<pubDate>Wed, 15 Jun 2011 19:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=168#comment-86</guid>
		<description>An Android version of the game would be nice too. Are there plans to develop for the Android platform?</description>
		<content:encoded><![CDATA[<p>An Android version of the game would be nice too. Are there plans to develop for the Android platform?</p>
]]></content:encoded>
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		<title>Comment on The Continuation by glimajr</title>
		<link>http://continuitygame.com/2011/06/13/the-continuation/#comment-85</link>
		<dc:creator>glimajr</dc:creator>
		<pubDate>Wed, 15 Jun 2011 12:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=158#comment-85</guid>
		<description>It&#039;s supposed to maximize exposure. It has something to do with the the suns, stars and moons aligning on Thursdays... or something. I don&#039;t know.

More experienced people than us have determined that Thursday is the optimal release date. I&#039;m not prepared to act like I know better.</description>
		<content:encoded><![CDATA[<p>It&#8217;s supposed to maximize exposure. It has something to do with the the suns, stars and moons aligning on Thursdays&#8230; or something. I don&#8217;t know.</p>
<p>More experienced people than us have determined that Thursday is the optimal release date. I&#8217;m not prepared to act like I know better.</p>
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		<title>Comment on The Continuation by John</title>
		<link>http://continuitygame.com/2011/06/13/the-continuation/#comment-84</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 15 Jun 2011 11:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=158#comment-84</guid>
		<description>Just wondering why lots of games get released on Thursdays?

Does that maximise your exposure/boost chances of getting featured or is it just coincidence?</description>
		<content:encoded><![CDATA[<p>Just wondering why lots of games get released on Thursdays?</p>
<p>Does that maximise your exposure/boost chances of getting featured or is it just coincidence?</p>
]]></content:encoded>
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		<title>Comment on The Continuation by Erik</title>
		<link>http://continuitygame.com/2011/06/13/the-continuation/#comment-83</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Mon, 13 Jun 2011 15:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=158#comment-83</guid>
		<description>Sounds wonderful. I loved the original.

It&#039;s just... I&#039;d like to suggest an Android port.</description>
		<content:encoded><![CDATA[<p>Sounds wonderful. I loved the original.</p>
<p>It&#8217;s just&#8230; I&#8217;d like to suggest an Android port.</p>
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		<title>Comment on The Continuation by John</title>
		<link>http://continuitygame.com/2011/06/13/the-continuation/#comment-82</link>
		<dc:creator>John</dc:creator>
		<pubDate>Mon, 13 Jun 2011 14:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/?p=158#comment-82</guid>
		<description>Very excited about this!</description>
		<content:encoded><![CDATA[<p>Very excited about this!</p>
]]></content:encoded>
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		<title>Comment on Announcing Continuity 2 by momtoocrazy</title>
		<link>http://continuitygame.com/2011/01/13/introducing-continuity-2/#comment-60</link>
		<dc:creator>momtoocrazy</dc:creator>
		<pubDate>Wed, 04 May 2011 04:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://continuitygame.com/2/?p=70#comment-60</guid>
		<description>I can&#039;t wait for it to be released for the iPhone and iPad! Don&#039;t change a thing-- except to add more levels. I think it is a well-designed, simple game. I completely enjoy it! Great job, y&#039;all!!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait for it to be released for the iPhone and iPad! Don&#8217;t change a thing&#8211; except to add more levels. I think it is a well-designed, simple game. I completely enjoy it! Great job, y&#8217;all!!</p>
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